Back in 2019, Gunfire Games presented audiences with Remnant: From The Ashes, which promised a Dark Souls- like take on the third-person shooter genre. Heck, Jedi Survivor is essentially one of those games set in the Star Wars universe and I ended up loving that. Often characterized by their use of physical checkpoints, limited but refillable resources, and punishing difficulty, it’s easy to see the appeal of adding some of those ideas to new genres. The sub-genre made famous by From Software and their Dark Souls series is pretty much iconic at this point. Imitating a Souls game is a risky prospect. The only goal is to destroy Prodeus and anything that gets in the way.Ĭreated by Mike Voeller and Jason Mojica, who previously worked on titles such as Singularity, Bioshock Infinite, and Wolfenstein, Prodeus also features music by Andrew Hulshult. Despite that, players can upload their creations to be enjoyed by console and PC players alike.ĭescribed as a first-person shooter of old, but re-imagined using modern rendering techniques and technology, Prodeus‘ story is short and to the point: the player steps into the boots of a corrupted agent of Prodeus, the mysterious creator of the player and the game world. That also includes a level editor, though that is only available for the PC version. Per the devs, the full 1.0 release will include new maps and weapons, full multiplayer co-op with up to 4 players, new level editor features “and much much more”. Prodeus will also be available for the Xbox Game Pass. The throwback FPS will arrive September 23 for the PlayStation 5, PlayStation 4, Xbox Series, Xbox One, the Nintendo Switch, and PC via Steam. Possibly 25 on that one level wit tha crackles.After being in Steam Early Access for the past two years, Bounding Box Software’s Prodeus will finally be launching its 1.0 version this Thursday for PC and consoles. I don't have a fps counter, but I want to say that this game often reaches 60fps and can fluctuate down to 30 at the lowest. Also, I want to say that leaving the graphics options on default gives best handheld performance for some reason. Take it from me, it's smooth enough that I can get through levels without dying on an extremely twitch shooter. The world doesn't owe you a flawless 4k 60fps constant fps port on a Switch for C***st sake. Some people really need to be a little more grateful for what they are given. If it bothers you, this game might be an 8 for you, not nothing. Not even close to a deal breaker and especially not worth a 0. Seriously it was one time at the latter half of one level. I haven't tested but I imagine since it was just that one level, that there probably isn't any hitches in docked mode. Most of the time the game runs buttery smooth, that one level is a small price to pay for being lucky enough to play this on the switch whatsoever. There was ONE level where the audio crackled. It runs almost flawlessly in handheld mode. It pulls off what it's trying to do flawlessly. (You can rate every level as good or bad after you win). Seriously, I'm on level 22 now and there hasn't been a single level that I didn't rate as "good". You CAN turn them into 3d models, but only someone who really hates themselves would do that. The amazing enemy sprite work makes blowing everything apart 3x more satisfying. You CAN turn them into 3d models, but only Sick af AF.
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